Real-Time Rendering

Real-Time Rendering

  • Downloads:1311
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-04-15 14:55:37
  • Update Date:2025-09-07
  • Status:finish
  • Author:Tomas Akenine-Möller
  • ISBN:1138627003
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second。 With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years。 This edition discusses current, practical rendering methods used in games and other applications。 It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style。 New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces。

Key Features

Covers topics from essential mathematical foundations to advanced techniques used by today's cutting edge games

Case studies are grounded in specific real-time rendering technologies

Revised and revamped for its updated fourth edition, which focuses on modern techniques and used to generate three-dimensional images in a fraction of time old processes took

Covers practical rendering for games to math and details for better interactive applications。

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Reviews

Leonardo

Why they keep putting offline renders on the covers for a real-time rendering book series is beyond me (arguably the 4th edition cover could have been rendered real-time in UE4, but it's unlikely)。 Great book otherwise。 Why they keep putting offline renders on the covers for a real-time rendering book series is beyond me (arguably the 4th edition cover could have been rendered real-time in UE4, but it's unlikely)。 Great book otherwise。 。。。more

Jeff

I've only skimmed it, but it is a great reference and the few parts I read were very clear。 I've only skimmed it, but it is a great reference and the few parts I read were very clear。 。。。more

Joaquin

The best book about real time graphics。

Richard

A must-have book for any realtime graphics developer。 All the nuts-and-bolts math and algorithms you'll need are in here - from rasterizer implementation, to tesselation schemes, to lighting models。 Supplement with things like the GPU Gems series for your special effects, and you've got everything you need to build a high-quality graphics engine。 A must-have book for any realtime graphics developer。 All the nuts-and-bolts math and algorithms you'll need are in here - from rasterizer implementation, to tesselation schemes, to lighting models。 Supplement with things like the GPU Gems series for your special effects, and you've got everything you need to build a high-quality graphics engine。 。。。more

Enrico

I am not an expert of computer graphics but this book really explains how all these amaizing things work。 Examples and algorithms are very, very good。

AT

Fabulous book! Reading it helped me get a job in the computer game industry。

Chris March

The best book on the subject, that I have come across。 This book pretty much put me on the path to a career as a game programmer。 And it's still a great resource, years later。 There's a second edition, but I haven't read it。 The best book on the subject, that I have come across。 This book pretty much put me on the path to a career as a game programmer。 And it's still a great resource, years later。 There's a second edition, but I haven't read it。 。。。more